1. 26 Nov, 2018 1 commit
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  9. 05 Sep, 2015 2 commits
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  14. 21 Aug, 2015 1 commit
    • Guus Sliepen's avatar
      SDL2 port of GLEScraft. · 5c8699fd
      Guus Sliepen authored
      Changes besides the port to SDL2:
      
      - Use SDL_opengles2.h instead of GLEW.
      - Force an OpenGL ES 2.0 profile.
      - Remove the depth buffer selection method, as this is not an OpenGL ES
        2.0 feature.
      
      To remove the dependency on GLEW, a copy of shader_utils.cpp has been
      added that also only depends on SDL_opengles2.h.
      5c8699fd
  15. 20 Aug, 2015 1 commit
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  17. 18 Aug, 2015 4 commits