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Guus Sliepen authored
This shows how to create an infiniminer or minecraft like world. Features of this tutorial are: - World is subdivided in chunks, which can be created and updated on the fly. - Each chunk has an associated VBO. - Removes block faces which are not visible. - Merges adjacent block faces to reduce the number of vertices to draw. - Very simpe transparency using the discard keyword in the fragment shader. - Uses only 4 bytes per vertex (including texture information). - Performs its own texture wrapping in the fragment shader.
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