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  • Guus Sliepen's avatar
    SDL2 port of GLEScraft. · 5c8699fd
    Guus Sliepen authored
    Changes besides the port to SDL2:
    
    - Use SDL_opengles2.h instead of GLEW.
    - Force an OpenGL ES 2.0 profile.
    - Remove the depth buffer selection method, as this is not an OpenGL ES
      2.0 feature.
    
    To remove the dependency on GLEW, a copy of shader_utils.cpp has been
    added that also only depends on SDL_opengles2.h.
    5c8699fd