Bug in roll with wild die when Core Foundry Localization language is French
When rolling with wild die the following line 1375 in od6roll.js
if (roll.terms.find(d => d.flavor === "Wild").total === 1) {
returns an error because d.flavor depends on the language and is not always "Wild". For example with French language interface set for Core Game settings the wild die flavor is "Joker". Localization should be taken in account here.