Dissatisfied with the banality of her life, Rachel agrees to elope with Marvin to a tropical Pacific island.
While trying to park the ship, the duo smash into a cliff and wash ashore.
Marvin dies, and Rachel is left to venture the island alone.
As a vegan, Rachel can speak to the island’s animal inhabitants.
Their communities are rife with conflict that only an outsider like Rachel can fix.
She must make connections with villagers, explore the island for solutions to their problems, and solve puzzles that stand in her way.
Combating issues like human-caused pollution and wild animal suffering, Rachel is hopeful she can fix the world.
But working with others isn’t so easy.
Desperate and disunified, the islanders turn against her.
Feeling hurt, but a lot more experienced and mature, Rachel chooses to finally return home (an option she’s had for a while).
She is grateful for the time she spent there, and the islanders wave her off in a bittersweet departure.
VOADI is a linear game.
Much like point-and-click adventures of the past, VOADI has a strong central storyline.
A vocal protagonist, Rachel drives the story – the player must follow.
Between cutscenes, the player is free to explore the island.
Items are collected and given to NPCs to progress the story.
NPCs will infer that they require an item, and the player can find it by following the story.
Sometimes a puzzle will stand between between the player and an objective.
A puzzle can be a single screen or a group of screens.
Puzzles have a top-down 2D perspective and can be solved with Rachel's abilities.
Rachel's abilities: pushing, pulling, talking, stepping, swimming, whacking, vacuuming, digging.
Some abilities are unlocked throughout the story by collecting a Tool item.
Collectible items are littered throughout the world, especially behind optional puzzles.
Collectibles are just bonus rewards for players who challenge themselves.