... | ... | @@ -26,12 +26,23 @@ She has built a small hut to sleep in. |
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Marvin is buried here, and there's a large neighborhood of seagulls nearby.
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Unfortunately, the seagulls have a dilemma: their beloved beach is covered in human trash and waste.
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They are covered in oil and caught in plastic drink holders.
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A turtle has a straw wedged in his nose.
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There's a bar where the seagulls drink and lament their woes.
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They don't know how to fix the problem, but would give nothing more than for the beach to return to its former state, as it was years ago.
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**Proposed solution**: Rachel throws all the trash into a recycling bin - one by one.
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Perhaps she needs to find the recycling bin first, or needs a powerup to lift the garbage.
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**Sequence**:
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1. Talk to the seagull, learn how to leave the island.
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2. Find the stick. Cross the bridge to the East side of the beach.
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3. Talk to the bartender to get the whiskey.
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4. Go north of the bar across Hermit Path, find Claudia and give her the whiskey.
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5. Return to the beach and visit the Plant Shop.
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6. Complete Dungeon 1: Plant Shop Storeroom to receive the seed.
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7. Plant the seed in Claudia's cave, get rewarded with the vacuum.
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8. Use the vacuum to clear the path to the woods.
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**Characters**:
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* Seagulls - these seagulls are pretty upset that they're covered in trash. They're politically neutral and mostly concerned with their own lives.
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* Claudia - genius hermit excommunicated from society. She remains friendly but is skeptical to help you.
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* Calton Weaver - the bartender friend of Claudia. He's polite, proper, and helpful. He just wants everyone to be happy.
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[![View discussion](https://img.shields.io/badge/View%20discussion%20❯-grey.svg?longCache=true&style=for-the-badge)](https://gitlab.com/voadi/voadi/issues/4)
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... | ... | @@ -43,19 +54,27 @@ The woods are at the heart of the island and contain many ferocious beasts and t |
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Be that as it may, in 2018 these "beasts" have evolved to regret their position in the food chain.
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These self-loating lions, tigers, and bears face carnivore-guilt but cannot stop killing because they are obligate carnivores who require animal-protein to survive.
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Meanwhile, rabbits, elk, and birds quibble over whether their lion companion who self-identifies as a deer should be allowed in prey-only spaces.
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Meanwhile, sheep, squirrels, and birds quibble over whether their wolf companion who self-identifies as a sheep should be allowed in prey-only spaces.
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They are so distracted by this argument that the killing goes on uninhibited all around them.
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No one is devising a solution.
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**Proposed solution**: Somehow Rachel introduces cultured meat into the mix.
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Rachel introduces cultured meat into the mix.
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It solves the problem and she is rewarded.
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Still, the prey animals bicker on about whether eating a food product in their likeness reinforces The Carniarchy.
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**Sequence**:
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1. Talk to the animals to learn of the conflict.
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2. Enter the swamp and find the witch. She asks you to find a rafflesia bud and gives you a key.
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3. Follow the swamp to the end and use the key to open an underground path.
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4. Complete the mini-dungeon to drain the swamp and access the rafflesia bud.
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5. The witch gives you cultured meat in exchange for the bud.
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6. Give the cultured meat to the chicken in the peace circle to receive the flippers.
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[![View discussion](https://img.shields.io/badge/View%20discussion%20❯-grey.svg?longCache=true&style=for-the-badge)](https://gitlab.com/voadi/voadi/issues/5)
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## 3. The castle
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**Theme:** Homo supremacy, capitalism
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**Theme:** Power, culture
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A villanous primate, David Graybeard, has set out to conquer the island.
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He has used his supreme intelligence to coerce the beavers into building him a castle, and he commands an army of chimps after climbing to the top of their social hierarchy.
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... | ... | @@ -73,5 +92,5 @@ Or maybe the beavers all storm in and announce that they're unionizing, I don't |
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## Finale
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The beavers fix your ship, and you get a very satisfying momement where everyone you helped waves you off as you sail away.
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The beavers fix your ship, and you get a very satisfying moment where everyone you helped waves you off as you sail away.
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Roll credits. |