Elevator entity wants to play SFX when the hero drops off it: `Error: Cannot find sound file 'sounds/hero_lands.ogg'`
When the hero falls off the edge of the elevator, the engine considers this a jump. It wants to play SFX:
Error: Cannot find sound file 'sounds/hero_lands.ogg'
Instead, when the hero is about to leave the elevator entity, her layer should be set to the ground layer manually.