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sliced all woodland village sprites into 11x11 blocks, renamed the pieces, then rotated them to face positive X

  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.

  • Migrations have been added if applicable (migrations are always necessary for removing/renaming item asset files)

  • Significant changes of this merge request have been added to the changelog.

  • Re-sliced every woodland decoration into 11x11 blocks so that they fit within a single terrain block. This meant that some sprites that were larger than 11x11 were divided into even smaller pieces, which will be allowed to recombine into a furniture once Isse's sprite mirror gets merged.

  • Everything should be on-grid, meaning that furniture hitboxes match expectations.

  • Those decorations are renamed in the sprite-manifest and mod.rs to reflect a more detailed naming system to allow for future sprite additions, while not needing to rename old ones (the current names are too vague)

  • At the same time, for each of the sprites sliced, they are made to rotate toward the positive X direction.

  • Benches and chairs are added to the list for sittable assets.

  • Slightly adjusted the lying down animation.

  • Hitboxes of the mentioned decorations were changed to reflect the slicing, as well as a few other sprites (which had arbitrary values).

  • The lootable Crate sprite has been readjusted to only use one sprite model, since the other ones result in a hitbox that does not match expectations.

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                       NEXT STEPS

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  • Woodland villages will look very ugly as a result of the merge. Please consider updating the worldgen of the House and the Tavern in particular.
  • Since interactable sprites are rotated, please update the animation direction of sitting and sleeping (currently 90 degrees off).
  • Please consider adding some of the reworked sprites (and from my past merges) to the woodland villages, as they do not spawn currently.

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