Rtsim npc fixes and changes
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By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license. -
Migrations have been added if applicable (migrations are always necessary for removing/renaming item asset files) -
Significant changes of this merge request have been added to the changelog. -
New formula for hire pricing, adventurer level goes from 0 to 3, 0 being greenhorn, 3 being experienced:
- A day: 60 * 2 ^ (adventurer level)
- A week: 300 * 2 ^ (adventurer level)
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Sentiment increase when you save a downed npc. And decrease on damage. No reports generated for these events, i.e it won't spread to other npcs.
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Fixes captains turning toward sounds and target.
Edited by Isse