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Death effects in entity configs, Transform death effect, keep agent target on transform

crab requested to merge veloren/dev/veloren:crab/death_transform into master
  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.
  • Migrations have been added if applicable (migrations are always necessary for removing/renaming item asset files)
  • Significant changes of this merge request have been added to the changelog.

This MR is a follow-up to @flo666's recent vampire castle addition, which planned to use the Transform event for a multi-stage boss. Unfortunately it wasn't working as expected and made the boss loose aggro mid-fight.

Transforming is now handled by a DeathEffect making it more reliable, and transforming entities with an agent inherit their previous target.

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