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veloren
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Closed
Opened Oct 05, 2020 by Zughy@marco_a2 of 3 tasks completed2/3 tasks
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WIP: Improved weapon icons in the character creation menu

  • Overview 6
  • Commits 2
  • Pipelines 1
  • Changes 7
  • By opening this merge request, you agree to release your code and all other changes under the GPL 3 license and to abide by the terms set by this license.
  • Migrations have been added if applicable (I have no idea about what this means, I'm sorry)
  • Significant changes of this merge request have been added to the changelog.

Hey there, I thought about redoing some pixel art in the game, specifically weapon icons in the character menu. As I'm new here, I didn't touch them much, colours aside. I've used the Endesga 32 palette (which I've found being pretty consistent with the style of the game) and I've run them through PNGOptimizer. I've also changed the resolution, now it's not upscaled anymore; but if that's a problem, I can revert them, no biggie. Also, I don't know if Veloren is using a palette but, just in case, I really suggest to stick to one when it comes down to pixel art, as it really creates consistency!

Before
before

After
after

If I had had more liberty, I would have probably tried to lower down the resolution to make it stick to the giant voxel environment and went for a more cartoon-ish vibe rather than a serious one with a black background

I hope it can be useful. And if it's not, at least I did some practice :D

Edited Oct 05, 2020 by Monty Marz
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Reference: veloren/veloren!1424
Source branch: zughy_weapons-icons