NPCs Megaissue
This issue is for tracking the progress of which new npcs are planned, and will be updated as new ones are added.
Todo :
- something (by someone)
Need implementation :
-
cardinalfish (need a rework for FishSmall) -
crow (need a new skeleton or a rework) -
reddragon (needs better hitboxes, better animations) -
treant (needs more attacks, spawn rule) -
werewolf (needs a spawn rule)
Currently fully implemented NPCs by skeleton :
QuadrupedSmall :
- axolotl
- batfox
- beaver
- boar
- cat
- catoblepas
- dodarock
- fox
- frog
- fungome
- gecko
- hare
- holladon
- hyena
- jackalope
- pig
- porcupine
- quokka
- rabbit
- raccoon
- rat
- sheep
- skunk
- squirrel
- truffler
- turtle
QuadrupedMedium :
- antelope
- bonerattler
- camel
- deer
- donkey
- frostfang
- grolgar
- hirdrasil
- horse
- kelpie
- lion
- mouflon
- roshwalr
- saber
- tarasque
- tiger
- tuskram
- wolf
- zebra
QuadrupedLow :
- alligator
- asp
- crocodile
- hakulaq
- lavadrake
- maneater
- monitor
- pangolin
- rocksnapper
- salamander
- sandshark
- tortoise
BirdMedium :
- chicken
- cockatrice
- duck
- eagle
- goose
- parrot
- peacock
- snowyowl
BipedLarge :
- cyclops
- dullahan
- mindflayer
- ogre
- saurok_mighty
- saurok_occult
- saurok_sly
- troll
- wendigo
Theropod :
- archaeos
- odonto
- raptor_sand
- raptor_snow
- raptor_wood
Golem :
- stonegolem
FishMedium :
- marlin
FishSmall :
- clownfish
Edited by Snowram