Sound Effect Tracking Issue
Desired sound system features
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"Now playing" indicator in the UI -
Separate ambient sounds and music -
Blending of tracks -
Accurate timing of sounds (this is much easier with keyframes now, we need to go back through a bunch of animations and change them to keyframes :P) -
Biome specific music -
Ability to play specific music for specific NPC/player interactions -
Play different sfx when walking/running over different surfaces
Animal Sounds
This deserves its own issue (See #803). Should animals have combat noises, random noises, mating calls, etc. Here is a pretty good list of NPCs: https://docs.google.com/document/d/1ywoOiNBQSfnOKPVBYVM8PRj7A2WH8xppTEDJGU7pg_U/edit
UI sounds
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Menu open -
Menu close -
Click (have sounds, need to implement)
Edited by James Melkonian