Sound Effect Tracking Issue

Desired sound system features

  • "Now playing" indicator in the UI
  • Separate ambient sounds and music
  • Blending of tracks
  • Accurate timing of sounds (this is much easier with keyframes now, we need to go back through a bunch of animations and change them to keyframes :P)
  • Biome specific music
  • Ability to play specific music for specific NPC/player interactions
  • Play different sfx when walking/running over different surfaces

Animal Sounds

This deserves its own issue (See #803). Should animals have combat noises, random noises, mating calls, etc. Here is a pretty good list of NPCs: https://docs.google.com/document/d/1ywoOiNBQSfnOKPVBYVM8PRj7A2WH8xppTEDJGU7pg_U/edit

UI sounds

  • Menu open
  • Menu close
  • Click (have sounds, need to implement)
Edited by James Melkonian