underground & Indoors map
If you go into a dungeon your map switches to the inside
So you can see the layout of the floor youre on
-- Jahnobe on discord
Currently we have the world map, which shows a top down perspective of the entire world.
But it's not suitable for underground, or local indoor environments.
dungeon floors are pretty flat, so it's possible to take a 1 or 15 voxel slice on the z-axis.
But for caves, which might span all 3 axis in unconventional ways, it might need a 3d map, or multi-voxel slices.
Also the world is just continuous voxels, so detecting what to show on on the local underground map might be a bit tricky, when it comes to surface level buildings such as houses and castles. Unless these regions have special meta data attached to them from world generation.
Also what about fog of war and discovery? (separate issues)
And how does that get persisted?
Points of interest markers (quests & dynamic events).