Glider physics suggestions
Things to add to gliders:
- Allow glider control with the movement (wasd) keys. up/down changes the angle of attack, left/right go left/right. Implementing this right, you could do loops by holding up after getting enough speed.
- Finish #146 (closed) - give gliders a deploy time
- Make glider physics not dependent on fps. Last I tried, you can gain altitude by lowering fps below 5. (I'm not sure if the current implementation has changed).
- Make them an item. Each glider should have its own stats and appearance. Stats include turn radius (vertical + horizontal), drag, and deploy time.