Tracking issue for AI (for enemies and NPCs)
Some things that AI should do, but don't currently do.
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Some NPCs and species of animals should run away when under attack. -
NPCs should run away when low on health. -
Guard NPCs should respond when their fellow villagers are under attack. -
Enemies in dungeons should work together when fighting. -
Enemies with healing abilities should be able to heal their allies. (There are currently no enemies with healing abilities) -
Ranged enemies should not shoot their allies when they get in the way. -
NPCs that are offering a quest should approach the player and say "I need [quest]. Can you help?" -
NPCs that are offering trades should approach the player and say "I'm selling [item]. I have the best prices around!".
Edited by curcur