Tracking issue for AI (for enemies and NPCs)

Some things that AI should do, but don't currently do.

  • Some NPCs and species of animals should run away when under attack.
  • NPCs should run away when low on health.
  • Guard NPCs should respond when their fellow villagers are under attack.
  • Enemies in dungeons should work together when fighting.
  • Enemies with healing abilities should be able to heal their allies. (There are currently no enemies with healing abilities)
  • Ranged enemies should not shoot their allies when they get in the way.
  • NPCs that are offering a quest should approach the player and say "I need [quest]. Can you help?"
  • NPCs that are offering trades should approach the player and say "I'm selling [item]. I have the best prices around!".
Edited by curcur