Animation tracking issue
This is a spot to document all minor issues in animation that we find in the game. There are certain major hurdles that we won't include here, like non-implemented animations.
non-humanoid body hierarchy:
quadmedium - does everything basically. attacks are basic.
golem - does lots of stuff, needs species variety.
therapod - borrows from quadmedium. lacks tilt, attacks.
bipedlarge - needs to be hooked into the weapon/armor system. attacks are basic.
quadlow - lacks the pace system. attacks are basic.
quadsmall - lacks the pace system, no attacks.
dragon - mostly needs AI before it can be done proper.
birdmedium - animation is old and bad.
Edited by Justin Shipsey