Commit 74fbe9a1 authored by Justin Shipsey's avatar Justin Shipsey Committed by Marcel
Browse files

cloth/metallic armor

parent 1b575a5a
ItemDef(
name: "Bloodsteel cape",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Back("Bloodsteel"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Belt",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Belt("Bloodsteel"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Cuirass",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Chest("Bloodsteel"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Boots",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Foot("Bloodsteel"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Gauntlets",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Hand("Bloodsteel"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Chausses",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Pants("Bloodsteel"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bloodsteel Shoulder Pad",
description: "Forged to preserve life, at the cost of another.",
kind: Armor((
kind: Shoulder("Bloodsteel"),
stats: (
protection: Normal(15.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Cape",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Back("Bronze"),
stats: (
protection: Normal(0.2),
poise_resilience: Normal(0.1),
),
)),
quality: Common,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Belt",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Belt("Bronze"),
stats: (
protection: Normal(1.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Chest",
description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Chest("Bronze"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Kickers",
description: "\'Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Foot("Agile"),
stats: (
protection: Normal(2.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Gauntlets",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Hand("Bronze"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Pantalons",
description: "\'Heavy and dull, but it can take a punch.\'",
kind: Armor((
kind: Pants("Bronze"),
stats: (
protection: Normal(6.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Bronze Guards",
description: "Heavy and dull, but it can take a punch.",
kind: Armor((
kind: Shoulder("Bronze"),
stats: (
protection: Normal(8.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Cape",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Back("Cobalt"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(0.2),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Belt",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Belt("Cobalt"),
stats: (
protection: Normal(4.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Cuirass",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Chest("Cobalt"),
stats: (
protection: Normal(25.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Boots",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Foot("Cobalt"),
stats: (
protection: Normal(5.0),
poise_resilience: Normal(1.0),
),
)),
quality: High,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Gauntlets",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Hand("Cobalt"),
stats: (
protection: Normal(10.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
ItemDef(
name: "Cobalt Chausses",
description: "Ornamental and impenetrable, the metal will never dull.",
kind: Armor((
kind: Pants("Cobalt"),
stats: (
protection: Normal(20.0),
poise_resilience: Normal(1.0),
),
)),
quality: Moderate,
tags: [],
)
\ No newline at end of file
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