Another very minor fix in Procedural worlds and user experience authored by LunarEclipse's avatar LunarEclipse
......@@ -31,7 +31,7 @@ By avoiding infinite world, we can store states. If we can store states, we can
#### Q : Why doesn't it feel right in a multiplayer server based game ?
A : Because every player can't be "the hero" of the world, we want players to feel as adventurers, underdogs, and to create their own way to becomes legends, well at least local legends. By earning villagers trust, love, and a well deserved reputation.
A : Because every player can't be "the hero" of the world, we want players to feel as adventurers, underdogs, and to create their own way to become legends, well at least local legends. By earning villagers trust, love, and a well deserved reputation.
#### Q : And how will a player earn his reputation ?
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