Create fotorealistic scene using DICOM, Invesalius, Blender, Meshlab
🔬 Spike
Evaluate the workflow dicom->invesalius->blender->meslab->unity.
Hypotheses
We believe that it is possible to generate a fotorealistic vr compatible scene from existing models.
Alternatives
see linked issues
Criteria/metrics
- import and navigation in unity is possible
- trigger collider may be added
🔗 Links
✅ Acceptance criteria
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download DICOM data from https://www.cancerimagingarchive.net/collections/ , e.g. https://wiki.cancerimagingarchive.net/pages/viewpage.action?pageId=70222146 -
load data into https://invesalius.github.io/ and export as obj -
open obj in https://www.blender.org/ -
cleaning meshes with https://www.meshlab.net/ see https://www.vrwiki.cs.brown.edu/vr-modeling-software/tutorials/meshlab-cleaning-3d-meshes maybe https://www.blendermarket.com/products/meshlab-gourmet is needed -
remove camera etc. as described in https://blog.udemy.com/blender-to-unity/ , export as fbx and import in unity