FR: Turn in compass direction
A student submitted a feature request to allow for the turn method to accept both a relative direction (as is) and a compass direction. This would potentially eliminate repeated calls to turn and simplify code. Scratch has a somewhat similar set of behaviors, but differentiates between turn(deltaDegrees) and point(direction).
The feature could be useful, but we would need to decide whether to overload the turn method or use a different name for this.