is TRTdynamics restricted to 3D?
In void TRTdynamics<T,Descriptor>::collide the variable j is declared as Array<T,3> j; which restricts the implementation to the 3D case shouldn't it be Array<T,Descriptor::d> j; ?
In void TRTdynamics<T,Descriptor>::collide the variable j is declared as Array<T,3> j; which restricts the implementation to the 3D case shouldn't it be Array<T,Descriptor::d> j; ?