This project has been created to fill a gap that I felt was present in the management of projects for my Games and Applications built with Unity3D. I come from a heavy Java/C# coding background where we have many tools at our disposal like Ant, Ivy and others to assist in building and maintaining projects.
uModules, is my crazy attempt to take some of those core ideas, specifically code management and code re-use with predictable project building and testing, and make them a core to my Development Workflow with Unity.
I must warn you, this is something to scratch my itch, and it won't be for everyone. However, I am putting it out here in hopes that people contribute and make the tool better.