Commit dbfc062d authored by colmoneill's avatar colmoneill
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Update 08-spritesheets/practical8.md, 09-buttons-and-dpads/practical9.md

parent 9d017860
# Spritesheets practical 8
In this practical you are asked to:
1. build on your code from practical 7
2. include a spritesheet animation process (either from chapter 8.1 or 8.2, the latter being much more robust and flexible)
3. make one of your in-canvas characters use a spritesheet
4. make that spritesheet use a walk/run/movement animation active when gamerInput is registered (keydown event), and disable the animation (or revert to an idle animation) when gamerInput is stopped (keyup event).
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