FIX benchmark
The benchmark in the CI currently does not work, I think because we changed some CLI options and did not change the benchmark scripts to match. This is the current output on develop
:
Unloading 118 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 27.4 MB.
System memory in use after: 27.4 MB.
Unloading 90 unused Assets to reduce memory usage. Loaded Objects now: 1403.
Total: 4.930000 ms (FindLiveObjects: 0.278000 ms CreateObjectMapping: 0.054000 ms MarkObjects: 4.437000 ms DeleteObjects: 0.161000 ms)
Refreshing native plugins compatible for Editor in 2.90 ms, found 1 plugins.
executeMethod class 'HeadlessMode' could not be found.
Argument was -executeMethod HeadlessMode.Run
(Filename: /home/builduser/buildslave/unity/build/Runtime/Utilities/Argv.cpp Line: 354)
Aborting batchmode due to failure:
executeMethod class 'HeadlessMode' could not be found.
Argument was -executeMethod HeadlessMode.Run
multitime: Error when attempting to run ./ci//benchmarkrun.sh
and this is an example failing job: https://gitlab.com/traffic3d/traffic3d/-/jobs/617633199