checkIncapacitated throws lots of UI notification warnings
I'm not sure if this is by design for some reason, but in utils.js the checkIncapacitated function on line 1522 will throw a ui warning for each incapacitated actor/unlinked token it checks.
Ideally, for me, these notifications would be optional. It's possible they were just for debugging and maybe should be removed.
My use case is coming from Chris's Premades. His Turn Undead feature will check each token to see whether it is incapacitated (or, really, dead) before making it roll a save. (It will actually check each token on the scene first, not just the ones in range, which exacerbates the issue here since in a large scene there may be 10s or 100s of dead tokens lying around.) But even if it just checked the tokens in range, it will fling up a notification for any dead monsters in range, which is not expected or ideal. Ideally they would just silently be ignored.
Chris has suggested on discord that there isn't a way around this for him using the midi tools, so I agreed to post this issue here.
It is an issue using the Range: Special setting, not anything specific he is doing.
Thanks! (And enjoy your vacation!)