killAnim = true doesn't seem to work in MidiQOL v10.0.23 OT effects

Foundry 10.291 Dnd5e 2.0.3 MidiQOL 10.0.23 Automated Animation 4.100 Active Auras 0.5.2

Tested with Spirit Guardians 10.0.10 found in the MidiQOL sample items.

An animation is applied on targets when they move out and in the radius.

relevant conversation can be found scrolling upwards from here: https://discord.com/channels/170995199584108546/1010273821401555087/1054654543822069770