[v 10.0.21] args[0].workflow overflowing macro.execute(args[0]) when executing on a different client

I have a macro that stopped working after upgrading to v10. After some digging I could reproduce the error with a simple macro.

I have two script macros, macroPlayer and macroGM.

macroPlayer is called by Midi-QoL in a spell (OnUse, After Active Efects)

macroGM flagged to "Execute Macro As GM"

MacroPlayer is:

let macro = game.macros.find(i => i.name === "MacroGM");
macro.execute(args[0]);

MacroGM is:

console.log(args);

If I, as the GM, roll the spell, the macro executes flawless and args is outputted to the GM console. If my player roll the spell nothing is outputted to the GM console. The player console gets an error:

Advanced Macros | RangeError: Maximum call stack size exceeded
    at gt (is-binary.js:24:17)
    at gt (is-binary.js:45:63)
    at gt (is-binary.js:45:63)
    ... repeats dozens of times
    at gt (is-binary.js:45:63)
    at t.value (index.js:40:17)
    at s.value (manager.js:247:45)
    at i.value (socket.js:173:17)
    at i.value (socket.js:132:18)
    at executeResponse (Macros.js:271:16)
    at new Promise (<anonymous>)
    at FurnaceMacros.executeMacroAsGM (Macros.js:268:33)
    at async Macro.executeMacro (Macros.js:239:12)

The following is a workaroud for macroPlayer:

let macro = game.macros.find(i => i.name === "MacroGM");
delete args[0].workflow;
macro.execute(args[0]);

Versions and modules: FoundryVTT 10, build 288

DnD5e 2.0.3

Advanced Macro 1.17.3

DAE 10.013

Find the CUlprit 1.4.6

liwrapper 1.12.10.0

Midi QoL 10.0.21

Socketlib 1.012

Times Up 10.0.2

Edited by Giuseppe Antonaci