Macro.createitem batch of issues
- If you create the Staff of healing, set it to requires attunement. Give it an active effect that applies on equip. Then add the 4 versions of cure wounds, lesser restoration, and mass cure wounds as 6 different createitem keys, when you drag the item to the actor the effect becomes "Unavailble" due to not attuned. When you attune/equip the item the effect becomes passive but you never get the create items. The only way to get them is to toggle the effect inactive/active. And this is probably just an issue with my hardware but it takes a good 20 seconds for the 6 of them to fully add onto the sheet after doing this.
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If you createitem a longsword and a shield that are preconfigured to be proficient and equipped. When you remove the active effect, the second item does not remove properly, its always the shield, so maybe it has to do with the fact its a shield, I dunno.Not entirely sure what was causing this but it no longer does anymore so /shrug -
The create item messages are posted to chat publicly, would prefer these to be whispered similar to Item Delete Check module(and preferrably defer to that module if we have that installed)This was a v10 update issue with Item Delete Check, its fixed. - Items when added to sheets do not auto equip/proficient from the dnd5e srd compendium. It seems that this createitem method is not performing the same act that dnd5e system performs when you drag and drop the items onto a sheet so the proficient/equipped do not toggle on. You can circumvent this issue if your stored items are already checked for proficient and equipped.
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I also got the following image errors whenever the shield and sword got added to a sheet:I removed number 5 cause bugbear deduced it was an existing issue with Monks Token Bar and had nothing to do with dae.
Edited by Moto Moto