This map is an example of what can be done with this package.
### General configuration
In this case we decided to show streets, buildings (with a clamped height) and water meshes. Look into the PaperConfig asset for more information.
In this case we decided to show streets, buildings (with a clamped height) and water meshes. Look into the "PaperConfig" asset for more information.
### Cells
The terrain is configured in a way that parks are displayed with a green ground texture, while cells that contain places of belief are tinted slightly purple and cells that contain museums are slightly orange. Look into the PaperConfigCells asset for more information.
The terrain is configured in a way that parks are displayed with a green ground texture, while cells that contain places of belief are tinted slightly purple and cells that contain museums are slightly orange. Look into the "PaperConfigCells" asset for more information.
### POIs
The Points Of Interests are shown as pins with the respective icon of what they stand for. There are five static POIs which are museums, supermarkets, bars, schools and health care institutions. One POI is dynamic, which means it will only be visible at specific circumstances. In this case, it is a post box that will only appear at noon. It is also possible to have dynamic POIs with more complex states by combining different conditions (like weather, time, specific locations and so on).
Look into the PaperConfigPOIs asset for more information.
Look into the "PaperConfigPOIs" asset for more information.
### Decorations
For this map we chose to have trees spawning randomly within all park cells. They are not allowed to spawn on streets or buildings and have a random rotation and height. Look into the PaperConfigDecoration asset for more information.
For this map we chose to have trees spawning randomly within all park cells. They are not allowed to spawn on streets or buildings and have a random rotation and height. Look into the "PaperConfigDecoration" asset for more information.
### Weather and Time
The UI in the top right hand corner shows the state of the real-world weather, the moon phase and the time. Furthermore, there are particle effects for snow, rain and mist that are automatically being activated when the condition appears in the real world at your location. Look into the PaperConfigWeathers asset for more information.
The UI in the top right hand corner shows the state of the real-world weather, the moon phase and the time. Furthermore, there are particle effects for snow, rain and mist that are automatically being activated when the condition appears in the real world at your location. Look into the "PaperConfigWeathers" asset for more information.
You will also see that the light changes color, position and intensity throughout the day.
### Player
The player is a paper kite flying over the map. Look into the "third_person_player Kite" prefab for more information.