Desync (Server<->Client)
evol2/herc is unplayable with that desync problem, in tmwa it's also an issue, but corrected by the server, and is not "visible" for the player
possible fixes:
- player action resync (would couse more traffic)
- Ping resync (would couse rly much traffic, and more mem & cpu usage)
- reverse sync? (sending to server the current pos, dont request and fix on client? (evol only))