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Desync (Server<->Client)

evol2/herc is unplayable with that desync problem, in tmwa it's also an issue, but corrected by the server, and is not "visible" for the player

possible fixes:

  • player action resync (would couse more traffic)
  • Ping resync (would couse rly much traffic, and more mem & cpu usage)
  • reverse sync? (sending to server the current pos, dont request and fix on client? (evol only))