HelloNeighborReborn
Hello Neighbor: Code
Unreal Engine 4.27
Links:
- Game Jolt: https://gamejolt.com/games/hncode/607041
- ModDB: https://www.moddb.com/games/hncode
- To-Do List: #4 also xenffly.com/hncode/tasks
- DevKit WIKI (Blueprints & Modding)
- HNCODE API WIKI (C++)
Components created for this project that you can download for your own:
- ShatalovBehavior - Custom AI Behavior (Anton Shatalov from Dynamic Pixels)
- IgorSaves - Custom Save System (Igor Belov from Dynamic Pixels and maybe one of the tinyBuild programmers)
- IgorModding - Custom Modding System (also Igor Belov and tinyBuild)
About the DevKit
This can be considered a kind of continuation of Hello Neighbor modding, but in Old Art Style. This is almost a 1:1 Mod Kit made from scratch. But better and more optimized.
Project's features
- Complete recreation of HN mechanics and some NEW things
✅ - Full AI customization: write your own complex tasks in Blueprints
✅ - Multiplayer support
✅ - Self-learning AI
✅ - 2016 old art style vibes
✅ - Ability to create your OWN FAN GAME
✅ - And much more...
About the HN:CODE (also Chaos of Darkness)
A fan-game that aims to recreate the atmosphere of the early alphas, adding new mechanics without ruining the original vibes.
The first version of the game demonstrates what can be achieved by thinking like the original developers. For our first test, we decided to remake Alpha 3 with a more detailed and polished house.
The project was started on January 2, 2022, and is actively being developed.
Initially, the project was conceived as a patch-mod for the retail game. However, after I built a Hello Neighbor template from scratch for fun, my friend suggested: "Transfer your mod to your template and turn it into a fangame." So, that's exactly what I did.
About the source code
The project was originally created as a basic template for fan-games (similar to HNUE4Tutorials). To put it mildly, HNUE4Tutorials wasn't a very good template, yet everyone used it due to the lack of alternatives. This inspired me to create my own solution.
I've detailed the project's features above - anyone can try to recreate them. However, there is one key advantage that no other project has: if you've ever created mods in the official Mod Kit, you'll find it incredibly easy to build your own fan-games with HNCODE. The structure and architecture are virtually identical to the Mod Kit, as I used the original methods, names, and logic during development. I even decompiled and decoded some of the low-level C++ code with assembly calls.
To raise the already low barrier to entry for fangame development and filter out low-quality projects, I made this project closed-source. To get access to the source code, you need to contact me directly so we can discuss your idea first.
Developers
- Evgeny Yakovlev - XenFFly
- Igor Valyaikin - Missing Entity