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Proto: rewards expressed as relative weights

Raphaël Proust requested to merge lrand@rewards-as-proportions-of-total into master

Context

This MR refactors the way rewards are computed. It adds a module Delegate.Rewards, as well as a new way of storing rewards: instead of having fixed values for each kind of reward, we store absolute weights, and rewards are then computed as a relative portion of the total amount of tez rewarded per minute (~85tez/min).

Edited by Lucas Randazzo

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