NOT-A-BUG: Blasters' effectiveness in battle is not affected by the Blaster skill
Reported by: joanthedark » Feb 10 2020, 22:20
Another issue I discovered is that after getting the Blaster skill and its designated weapons from Control Center, I noticed they do the same amount of damage (around 5-35 points of damage) regardless of which skill level or mastery they're in: I do the same damage with a Normal Blaster 1 skill and a Grandmaster Blaster 30+ skill, with both of my characters.
Use the link above to download the savefile I attached so you guys can test it out (no account so the file will only be available for 14 days), Blaster is currently at level 1, so shoot Peasants and Expert Swordsman (Guard) to test damage, then level up Blaster Skill and use the female's quickspell (Lloyd's Beacon) and teleport to the Expert and Master/Grandmaster Ancient Weapon teachers that I conviniently beaconed, then return to Castle Ironfist with the first beacon and compare damage. This save also includes the MMExt Placeholder issue in Free Haven's Council if you want to check it out.
I would imagine this happens because vanilla Might and Magic VIII did not have Blasters in its storyline even though you could use a character editor to include the skill, meaning it was coded into the game but not implemented, so the NWC devs probably did not bother to tamper with its damage numbers. Might be something worth checking out for the Merge modders.
cthscr: Blasters attack might (or might not) be overridden the same way it was done with dragon. Just a guess.
cthscr: Well, skill description indeed says about Attack increase only.
joanthedark: It might still be worth checking out its numbers, because I also did not notice any difference with its chance to hit.