New Skills (Mostly from HOMM3)?
Suggested by Candida and MCMamont:
Shortens the traveling time on foot (no accumulating effect, only the highest skill level is applicable), skill can be learned from stables or taverns Basic: 1 Less Food - Thief, Dark Elf Expert: Traveling time reduces by 1 day - Druid Master: Traveling time reduces by 2 days - Troll GM: Traveling time reduces by 3 days - Ranger, (maybe Dragon)
1 - Alternative - Survival
Sorry for my bad English, I use google translate. I really liked the idea about new skills that affect traveling on the map, but its seemed to me too limited, and not worthy of 55 skill points to level it to grandmaster. Therefore, I would like to propos my version of the skill - "surviving". For each skill point invested, it must reduce the chance of attacking a group while resting by 2 percent. Expert: reduces the time travels between maps on foot by 2 days Master: rest and traveling between locations no longer require provisions Grand: reduces any traveling (on the ship and in the stables, too) for another 2 days (counts with expert skill) Alternative Grand: You are never taken by surprise during a camp rest
Increases the accessibility of destinations, skill can be learned from stable, havens or taverns Basic: +1 new destination (price 3X higher than normal) Expert: +1 new destination (normal price) Master: +2 new destination (normal price) GM: All destinations accessible every day via stables or havens from each town
Shortens the traveling time by vessel (no accumulating effect, only the highest skill level is applicable), skill can be learned from taverns, havens or water magic guild. That would be also very useful and interesting with transcontinental ships maybe after a while (like the way Charles Quixote came from Erathia to Garrote Gorge)? Basic: Skill reduces the cost of navigation - Expert: Traveling reduces by 1 day - Cleric, Sorcerer, Necromancer Master: Traveling reduces by 2 days - Dark Elf GM: Traveling reduces by 3 days, other continents accessible - Knight and Paladin?
Spell point regeneration, analogous to Regeneration, learn skill from magician or guilds Basic: Minotaur, Ranger Expert: Archer, Paladin, Vampire, Dark Elf Master: Sorcerer, Cleric, Necromancer GM: Druid and Dragon
Gives gold per day, skill can be learned from Catherine or Elf King or Merchant Guild or even the banker himself (skill should be accumulating), kind of interest on the bank account, not the "take away" money Basic: 10 gold per day - Archer, Paladin (or based on X% percentage) Expert: 25 gold per day - Cleric, Dark Elf, Minotaur Master: 50 gold per day - Knight GM: 100 gold per day - Vampire