UX improvements (from HN)
Some UX improvements:
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There is no useful coding workflow. Thats how I do it: CTRL+o, enter filename, write some code, ESC, CTRL+ENTER, CTRL+UP, ENTER, oh an error, CTRL+o, enter filename, .... That is a little bit tedious.
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Without syntax highlighting, typos occur everywhere :)
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If there is an error in a script, the stacktrace shows a line number. But the editor does not have line numbers, so I have to count it manually. That sucks.
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Switching between modes would be nice. So switching from the mail view to the editor an back again (with the file and the mail opened) would be nice. A lot of time, there are some bits an pieces in the mail which are relevant in the flight mode or in the editor (station names, some hints etc.)
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I've crashed the game and brought it to a point it can't be played any more. (https://p.fu86.de/1468240067-8920.png) (I think I've done ship.docs.msg1 = dofile(...), which caused the problem). Even if I wipe the savegame and use the stock config, the game crashed again after a few seconds.