Suggestion: Let the skill "Steal" scale with LUK
Bug/Feature/Suggestion description: After playing around with Steal a bit, I feel like Steal is overall lackluster. You can only really steal one item at a time and it is likely better to simply kill more of the creature you're stealing from as it'd be faster and overall more profitable in many facets than sitting there stealing until a success happens.
My simple suggestion is to make it so that Steal (which extends to Buccaneer's special Steal Skill (don't remember the name) as well as Rogue's Snatcher) is to modify the number of drops obtained by a value based on LUK on whatever stackable item you steal (equipment, if it can be stolen, is unaffected). My suggested value would be 1 item per 10 LUK as the maximum, and half that for the minimum. For example, If I have 50 LUK and I successfully steal a stackable item, the game would steal 2-5 of that item instead of the usual 1. If I have 100 LUK, then the game would steal 5-10 of that item.
I feel this is a simple change to make the skill feel more rewarding and make you want to steal more in the long run. Thanks for reading.
Your ingame name: Calamity Jane