Loading app/scripts/components/lasers.js +1 −1 Original line number Diff line number Diff line Loading @@ -10,7 +10,7 @@ var lasers = { this.clearOutsideCanvas(); }, make : function() { if (this.lasers.length > this.maxNumber || !everyinterval(this.interval)) { if (this.lasers.length > this.maxNumber || !supporting.everyinterval(game.gameArea.frameNo, this.interval)) { return; }; let speed = robotronControls.getLaserSpeed(this.baseSpeed); Loading app/scripts/components/monsters.js +2 −2 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ var monsters = { max : 30, pointValue : 1, manage : function() { if (game.gameArea.frameNo == 1 || everyinterval(this.interval)) { if (game.gameArea.frameNo == 1 || supporting.everyinterval(game.gameArea.frameNo, this.interval)) { this.spawn(); } this.update(); Loading @@ -24,7 +24,7 @@ var monsters = { }; }, update : function() { if (everyinterval(this.interval)) { if (supporting.everyinterval(game.gameArea.frameNo, this.interval)) { // monsters move toward the game piece var gamePieceCenterX = player.gamePiece.x + player.gamePiece.width / 2; var gamePieceCenterY = player.gamePiece.y + player.gamePiece.height / 2; Loading app/scripts/dom.js +1 −1 Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ var dom = { "<br><br><br><br><br><br><br><br>.", init : function() { this.addLinks(); if (isMobile()) { if (supporting.isMobile()) { this.addMobileMessage(); return; } Loading app/scripts/game-area.js +1 −1 Original line number Diff line number Diff line Loading @@ -9,7 +9,7 @@ function GameArea() { this.timeRemaining = knobsAndLevers.levelTimeLimit; // set interval at which function updateGameArea is executed // 1000 ms divided by second parameter this.interval = setInterval(updateGameArea, knobsAndLevers.intervalDivisor); this.interval = setInterval(updateGameArea, supporting.intervalDivisor); }; this.clear = function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); Loading app/scripts/game.js +4 −4 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ var game = { }, start : function() { main.init(); if (isMobile()) { if (supporting.isMobile()) { return; } this.gameArea.start(); Loading @@ -27,7 +27,7 @@ var game = { if (humans.humans.length == 0) { texts.levelOver.text = "Level clear! Loading next level..."; } if (getTime() < 1) { if (supporting.getTime(this.gameArea.frameNo) < 1) { texts.levelOver.text = "Time's up! Loading next level..."; } texts.levelOver.update(); Loading @@ -52,7 +52,7 @@ var game = { }, manageLevel : function() { if (texts.levelOver.text) { wait(2000); supporting.wait(2000); this.loadNextLevel(); texts.levelOver.text = ""; } Loading @@ -65,7 +65,7 @@ var game = { }, manageDeath : function() { if (texts.died.text) { wait(2000); supporting.wait(2000); this.cleanUp(); } }, Loading Loading
app/scripts/components/lasers.js +1 −1 Original line number Diff line number Diff line Loading @@ -10,7 +10,7 @@ var lasers = { this.clearOutsideCanvas(); }, make : function() { if (this.lasers.length > this.maxNumber || !everyinterval(this.interval)) { if (this.lasers.length > this.maxNumber || !supporting.everyinterval(game.gameArea.frameNo, this.interval)) { return; }; let speed = robotronControls.getLaserSpeed(this.baseSpeed); Loading
app/scripts/components/monsters.js +2 −2 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ var monsters = { max : 30, pointValue : 1, manage : function() { if (game.gameArea.frameNo == 1 || everyinterval(this.interval)) { if (game.gameArea.frameNo == 1 || supporting.everyinterval(game.gameArea.frameNo, this.interval)) { this.spawn(); } this.update(); Loading @@ -24,7 +24,7 @@ var monsters = { }; }, update : function() { if (everyinterval(this.interval)) { if (supporting.everyinterval(game.gameArea.frameNo, this.interval)) { // monsters move toward the game piece var gamePieceCenterX = player.gamePiece.x + player.gamePiece.width / 2; var gamePieceCenterY = player.gamePiece.y + player.gamePiece.height / 2; Loading
app/scripts/dom.js +1 −1 Original line number Diff line number Diff line Loading @@ -19,7 +19,7 @@ var dom = { "<br><br><br><br><br><br><br><br>.", init : function() { this.addLinks(); if (isMobile()) { if (supporting.isMobile()) { this.addMobileMessage(); return; } Loading
app/scripts/game-area.js +1 −1 Original line number Diff line number Diff line Loading @@ -9,7 +9,7 @@ function GameArea() { this.timeRemaining = knobsAndLevers.levelTimeLimit; // set interval at which function updateGameArea is executed // 1000 ms divided by second parameter this.interval = setInterval(updateGameArea, knobsAndLevers.intervalDivisor); this.interval = setInterval(updateGameArea, supporting.intervalDivisor); }; this.clear = function() { this.context.clearRect(0, 0, this.canvas.width, this.canvas.height); Loading
app/scripts/game.js +4 −4 Original line number Diff line number Diff line Loading @@ -5,7 +5,7 @@ var game = { }, start : function() { main.init(); if (isMobile()) { if (supporting.isMobile()) { return; } this.gameArea.start(); Loading @@ -27,7 +27,7 @@ var game = { if (humans.humans.length == 0) { texts.levelOver.text = "Level clear! Loading next level..."; } if (getTime() < 1) { if (supporting.getTime(this.gameArea.frameNo) < 1) { texts.levelOver.text = "Time's up! Loading next level..."; } texts.levelOver.update(); Loading @@ -52,7 +52,7 @@ var game = { }, manageLevel : function() { if (texts.levelOver.text) { wait(2000); supporting.wait(2000); this.loadNextLevel(); texts.levelOver.text = ""; } Loading @@ -65,7 +65,7 @@ var game = { }, manageDeath : function() { if (texts.died.text) { wait(2000); supporting.wait(2000); this.cleanUp(); } }, Loading