tutorial
nothing long-winded - no one ever read swarm1's tutorial, many people didn't even realize there was a tutorial until the "tutorial complete" achievement.
Instead, guide the player to the next thing to learn with blinking things and hidden things. A few specifics:
- brand new character: blinking leads the player to drones, then to the buy-unit button. Also teaches the player "blinking thing is a tutorial/hint, follow it"
- hide achievements until you earn one. hide statistics for a while. Fewer distractions that way. #79
- combat's visible: blink to lead the player there. we already do hidden -> visible, which probably helps guide them, but tutorial hints must be consistent.