some sort of explanation in there about what attack 'means' would be great as well
x vs y, z% change of success, hint about penalties (i'm assuming those are coming!) for losing etc.
#82 should guide the player to the combat screen, of course. Even more than that, though - once they've found combat and built some s-queens, "attack" is an intimidating button. (Will I win? What happens if I lose?) We should either have a text explanation the first time around, or lead the player there with #82's blinking lights once they've built enough to win.