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Note that STM32CubeIDE suggests generating a HAL (hardware abstraction layer) or LL (low level) code skeleton from a graphical MCU configuration tool (formerly known as STM32CubeMX). But, you can write the complete code yourself at any level, say register level, as well. The fully integrated IDE conveniently supports code browsing, source and instruction level debugging, inspection of peripheral registers, debugging by tracing etc.. So, give it a try, at least for the first projects to familiarize yourself with the hardware.
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## Alternatives to STM32CubeIDE
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### GNU arm-none-eabi toolchain with Makefile
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## GNU arm-none-eabi toolchain with Makefile
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These tools are also used by STM32CubeIDE under the hood. It may be worthwhile to study the use of these command line tools (compiler flags, linker scripts, debugger integration, ...) from STM32CubeIDE sample projects.
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STM32CubeMX can also generate Makefile projects.
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The toolchain comes already bundled with STM32CubeIDE, check for the plugin folders. You may also install and use them independently. See [Makefile Blinky](https://gitlab.com/stm32mcu/blinky_makefile) example.
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