Commit f79d443b authored by Leandro Motta Barros's avatar Leandro Motta Barros

It's coins *per minute*!

parent 6248d953
......@@ -46,9 +46,9 @@ margin_right = 530.0
margin_bottom = 700.0
custom_fonts/font = ExtResource( 3 )
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "You must keep the mint working. If your \"coins per second\" drops to zero, it's game over. Use tools to fix broken machinery and weapons to deal with undesired visitors.
text = "You must keep the mint working. If your \"coins per minute\" drops to zero, it's game over. Use tools to fix broken machinery and weapons to deal with undesired visitors.
You can buy upgrades, but they will reduce your \"coins per seconds\" for some some time. You know, things cost money."
You can buy upgrades, but they will reduce your \"coins per minute\" for some some time. You know, things cost money."
autowrap = true
[node name="Label5" type="Label" parent="."]
......
......@@ -39,7 +39,7 @@ margin_top = 38.0
margin_right = 142.0
margin_bottom = 58.0
custom_fonts/font = ExtResource( 2 )
text = "Coins per second:"
text = "Coins per minute:"
align = 2
[node name="Value" type="Label" parent="Panel/CoinsRate"]
......
......@@ -50,7 +50,6 @@ script = ExtResource( 1 )
[node name="Nav" type="Navigation2D" parent="." groups=[
"Navigation",
]]
editor/display_folded = true
position = Vector2( 0, 1 )
__meta__ = {
"_edit_lock_": true
......@@ -75,13 +74,12 @@ __meta__ = {
}
[node name="Courtyard" type="Node2D" parent="."]
editor/display_folded = true
__meta__ = {
"_edit_lock_": true
}
[node name="InTimer" type="Timer" parent="Courtyard"]
wait_time = 0.6
wait_time = 0.3
autostart = true
script = SubResource( 2 )
......@@ -245,6 +243,7 @@ text = "Safe"
align = 1
[node name="Office" type="Node2D" parent="."]
editor/display_folded = true
__meta__ = {
"_edit_lock_": true
}
......@@ -579,80 +578,80 @@ position = Vector2( 680, 650 )
position = Vector2( 576, 590 )
[node name="Drying01" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 610, 410 )
[node name="Drying02" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 600, 295 )
[node name="Drying03" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 430, 270 )
[node name="Drying04" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 430, 320 )
[node name="Drying05" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 380, 400 )
[node name="Drying06" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 490, 430 )
[node name="Drying07" type="Position2D" parent="NavPoints" groups=[
"DryingPoints",
"RoomPoints",
"DryingPoints",
]]
position = Vector2( 500, 370 )
[node name="Molding01" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 270, 280 )
[node name="Molding02" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 120, 279 )
[node name="Molding03" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 160, 330 )
[node name="Molding04" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 230, 370 )
[node name="Molding05" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 60, 400 )
[node name="Molding06" type="Position2D" parent="NavPoints" groups=[
"MoldingPoints",
"RoomPoints",
"MoldingPoints",
]]
position = Vector2( 40, 270 )
......
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