Commit c59c04c6 authored by Christopho's avatar Christopho

Fix ghostly proprietor sprite displaying issue

Closes #114.
parent b0ec1b99
______________________________________________________________
Zelda Return of the Hylian, Solarus Edition 1.2.1 (in progress)
______________________________________________________________
* Fix ghostly proprietor sprite displaying issue (#114).
______________________________________________________________
Zelda Return of the Hylian, Solarus Edition 1.2.0 (2018-12-22)
......
......@@ -3,9 +3,9 @@ properties{
y = 0,
width = 1920,
height = 720,
world = "outside",
min_layer = 0,
max_layer = 2,
world = "outside",
tileset = "light_world",
music = "dark_mountain",
}
......@@ -8176,10 +8176,9 @@ dynamic_tile{
layer = 1,
x = 1768,
y = 120,
pattern = "ladder",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ladder",
}
wall{
......@@ -8198,10 +8197,9 @@ dynamic_tile{
layer = 1,
x = 1760,
y = 120,
pattern = "ladder.border.1",
width = 8,
height = 40,
enabled_at_start = true,
pattern = "ladder.border.1",
}
dynamic_tile{
......@@ -8209,10 +8207,9 @@ dynamic_tile{
layer = 1,
x = 1784,
y = 120,
pattern = "ladder.border.2",
width = 8,
height = 40,
enabled_at_start = true,
pattern = "ladder.border.2",
}
sensor{
......@@ -13145,10 +13142,9 @@ dynamic_tile{
layer = 2,
x = 240,
y = 448,
pattern = "ruins.steps",
width = 16,
height = 64,
enabled_at_start = true,
pattern = "ruins.steps",
}
wall{
......@@ -13178,10 +13174,9 @@ dynamic_tile{
layer = 2,
x = 256,
y = 464,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
dynamic_tile{
......@@ -13189,10 +13184,9 @@ dynamic_tile{
layer = 2,
x = 224,
y = 464,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
destructible{
......@@ -13406,10 +13400,9 @@ dynamic_tile{
layer = 2,
x = 960,
y = 384,
pattern = "ruins.steps",
width = 16,
height = 64,
enabled_at_start = true,
pattern = "ruins.steps",
}
wall{
......@@ -13428,10 +13421,9 @@ dynamic_tile{
layer = 2,
x = 976,
y = 400,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
dynamic_tile{
......@@ -13439,10 +13431,9 @@ dynamic_tile{
layer = 2,
x = 944,
y = 400,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
sensor{
......@@ -13492,10 +13483,9 @@ dynamic_tile{
layer = 2,
x = 1760,
y = 528,
pattern = "ruins.steps",
width = 16,
height = 64,
enabled_at_start = true,
pattern = "ruins.steps",
}
wall{
......@@ -13514,10 +13504,9 @@ dynamic_tile{
layer = 2,
x = 1776,
y = 544,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
dynamic_tile{
......@@ -13525,10 +13514,9 @@ dynamic_tile{
layer = 2,
x = 1744,
y = 544,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
sensor{
......@@ -13545,10 +13533,9 @@ dynamic_tile{
layer = 2,
x = 1584,
y = 128,
pattern = "ruins.steps",
width = 16,
height = 64,
enabled_at_start = true,
pattern = "ruins.steps",
}
wall{
......@@ -13567,10 +13554,9 @@ dynamic_tile{
layer = 2,
x = 1600,
y = 144,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
dynamic_tile{
......@@ -13578,10 +13564,9 @@ dynamic_tile{
layer = 2,
x = 1568,
y = 144,
pattern = "ruins.steps.border",
width = 16,
height = 40,
enabled_at_start = true,
pattern = "ruins.steps.border",
}
sensor{
......
......@@ -7,8 +7,8 @@ quest{
Solarus remake of Vincent Jouillat's first fangame, Zelda Return of the Hylian.
The original game was developed in C++ and was released in 2009.]],
author = "Christopho",
quest_version = "1.2.0",
release_date = "20181222",
quest_version = "1.2.1",
release_date = "",
website = "http://www.solarus-games.org",
normal_quest_size = "320x240",
min_quest_size = "320x240",
......
......@@ -4,9 +4,9 @@ animation{
frame_delay = 300,
frame_to_loop_on = 0,
directions = {
{ x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 40, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 },
{ x = 0, y = 0, frame_width = 32, frame_height = 32, origin_x = 16, origin_y = 29, num_frames = 5 },
},
}
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