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  • Solarus Games
  • solarussolarus
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  • #962

Closed
Open
Created Aug 09, 2016 by Christopho@christophoOwner

Fatal: Failed to convert software surface and Very high RAM consumption

Created by: MetalES

Might be related to issue #933 (closed) (This time it is "Failed to convert software surface" rather then "Failed to create software surface"), the probability is extremely high

No matter if 2D acceleration is enabled or not

While playing, if you pause the game and switch between menus, the RAM consumption can reach uninimaginable amount (1.8gb in MoS) before it crash

In BoM, you can reproduce the same thing, without being in the menu, just wait in the exterior for the night "light effect" or go to other maps that use the day / night surface

In my project, same thing.

Unpausing didn't dump the memory. Looks like sprites are never dumped from the memory and got re-created elsewhere in the RAM (selecting an item also make the RAM consumption higher) You had to restart the game eigher by closing the program or by reseting it to clean the RAM

There are no lags before the crash

Tested with every project, same thing happen

sans titre 33

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