Enhancement: sprite animation of brandished item only shows first frame.
I created a pickable item that is brandished when obtained and its animation has several frames. The sprite animation of the pickable is the same used when brandishing the item. When the hero brandish the treasure, only the first frame is shown, because the map is suspended (so the sprite animation is paused).
I think that the suspension of the map should not affect the sprite animation of the brandished item.
I tried to use the following workaround
pickable:get_sprite():set_ignore_suspend(true)
in the map script, but it does not work (the sprite of the pickable is not being used in the brandishing animation).
There is no possible workaround since there is no function to get the sprite of the brandished item.