Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
  • Sign in / Register
  • solarus solarus
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 222
    • Issues 222
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 8
    • Merge requests 8
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
    • Value stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Solarus Games
  • solarussolarus
  • Issues
  • #710

Closed
Open
Created Jul 08, 2015 by Christopho@christophoOwner

Custom entity collision callback still called after entity is removed

Created by: christopho

This bug can be reproduced with https://github.com/christopho/zelda_mercuris_chest/commit/6804e8bf0ee91f5286bd7640aa9dcd90e83144b4

In the cane_of_medusa item script, the callback is triggered twice, even though the enemy is removed the first time.

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking