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  • Solarus Games
  • solarussolarus
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  • #691
Closed
Open
Created May 23, 2015 by Diarandor@DiarandorDeveloper

Possible bug. Destroy entities when map:on_finished() has finished

When the event "function map:on_finished()" is called, the entities of the map are already destroyed, so I cannot get the information I need. (You can check this using "if map:has_entity("...") then sol.audio.play_sound("...") end" inside the event.) The entities of the map should be destroyed when this event has finished, and not before.

I am using Solarus 1.4.2. (This is weird because I did not have this problem with Solarus 1.4.0. Has something been changed?)

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