Possible bug with collision tests
Hi, I have the following problem:
I have two custom entities which are stopped and overlapping. If I add a collision test of type "overlapping" to one of them, the collision with the second custom entity is not detected. This does not happen if the second custom entity is moving. (However, the collision with the hero is detected even when he is stopped at the moment of adding the collision test, so this issue does not affect all types of entities.) I think this happens with other types of collisions, although I have not checked all the cases.