Possible bug with set_can_traverse_ground("deep_water", boolean)
Hi, I was testing a moving platform (custom entity) that has its script with the method set_can_traverse_ground("deep_water", boolean). I realized that if we set the boolean to true, the platform does not move, but if we set it to false, the platform moves. The effect is the opposite to the one I should get with the boolean. I think this only happens with "deep_water".