Skip to content

GitLab

  • Menu
Projects Groups Snippets
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
  • Sign in / Register
  • solarus solarus
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 222
    • Issues 222
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 8
    • Merge requests 8
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Analytics
    • Analytics
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
    • Value stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Solarus Games
  • solarussolarus
  • Issues
  • #668

Closed
Open
Created Mar 27, 2015 by Diarandor@DiarandorDeveloper

Possible bug with set_can_traverse_ground("deep_water", boolean)

Hi, I was testing a moving platform (custom entity) that has its script with the method set_can_traverse_ground("deep_water", boolean). I realized that if we set the boolean to true, the platform does not move, but if we set it to false, the platform moves. The effect is the opposite to the one I should get with the boolean. I think this only happens with "deep_water".

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking