Skip to content

GitLab

    • GitLab: the DevOps platform
    • Explore GitLab
    • Install GitLab
    • How GitLab compares
    • Get started
    • GitLab docs
    • GitLab Learn
  • Pricing
  • Talk to an expert
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
    • Switch to GitLab Next
    • Menu
    Projects Groups Snippets
  • Get a free trial
  • Sign up
  • Login
  • Sign in / Register
  • solarus solarus
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 229
    • Issues 229
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 10
    • Merge requests 10
  • CI/CD
    • CI/CD
    • Pipelines
    • Jobs
    • Schedules
    • Test Cases
  • Deployments
    • Deployments
    • Environments
    • Releases
  • Packages & Registries
    • Packages & Registries
    • Package Registry
    • Container Registry
    • Infrastructure Registry
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • CI/CD
    • Code review
    • Insights
    • Issue
    • Repository
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Activity
  • Graph
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
Collapse sidebar
  • Solarus Games
  • solarussolarus
  • Issues
  • #617
Closed
Open
Created Sep 13, 2014 by Christopho@christophoOwner

Tunic and sword collisions no longer work after changing the sprite id

Created by: christopho

Bug report from diarandor: After changing the hero's sprite with the function hero:set_tunic_sprite_id("tunic_name"), the hero is not hurt when colliding with an enemy. I realized that this only happens when the name of the tunic is not of the form "tunicX".

To upload designs, you'll need to enable LFS and have an admin enable hashed storage. More information
Assignee
Assign to
Time tracking